Saturday, November 27, 2010

Metaverse Creativity. Volume 1, Issue 1.


The Volume 1, Issue 1 of Metaverse Creativity Journal is published.
From the Intellect website, you can read all the articles by free.

This new Journal is edited by Elif Ayiter (Sabanci University) and Yacov Sharir (University of Texas, at Austin). From here congratulations to both for such a wonderfull work.Specially, my recognisement to Elif Ayiter.

The Editorial Board of Metaverse Creativity is integarted by Trish Adams (The University of Queensland, Australia, Selim Balcisoy (Sabanci University, Turkey, Andrew Burrell (University of Sydney, Australia), Stefan Glasauer (Ludwig-Maximilians University, Munich, Germany, Beth Harris (Museum of Modern Art, New York, US), Patrick Lichty (Columbia College, Chicago, US), Steven Zucker (Fashion Institute of Technology, SUNY, US)and the Advisory Board is formed by Howard Rheingold (Stanford University, US) and Roy Ascott (University of Plymouth)

The articles you can read in this first number of Metaverse Creativity are:

Cyber-archaeology and metaverse collaborative systems, by Maurizio Forte and Gregorij Kurillo
For a critical perspective of the value of web art, by Claudia Sandoval
Using 2D photography as a 3D constructional tool within the metaverse, by Murat Germen
Epoch of plasticity: The metaverse as a vehicle for cognitive enhancement, by Natasha Vita-More
LPDT2, by Roy Ascott, Elif Ayiter, Max Moswitzer and Selavy Oh
Surpassing human nature: Reinventions of and for the body as a consequence of astronomical experiments in the seventeenth and eighteenth centuries, by Luca Ayala
Virtual puppet, my love impossible, by Semi Ryu

With these interesting articles, there is one I made and titled: Brainflowing, virtual/physical space and the flow of communication: An explanatory approach to the metaverse through a tool designed for brainstorming. On it I try to identify the mainstream characteristics of Virtual Environments (in this case, Second Life), by describing the actions undertaken in the design process of brainflowing, created with Akemy Mochizuki (Draceina Pinion avatar). By considering Second Life as a flow of communication and as a space for communicating, I identify which of the actions performed are more related to one or to another dimension of this Virtual Environment.

From this Intellect webpage, "Brainflowing, virtual/physical space and the flow of communication: An explanatory approach to the metaverse through a tool designed for brainstorming"can be accessed by free



Note 1: This volume 1, issue 1 can be accessed, by free from intellect website

Note 2: Brainflowing has a symbolic price of 2000 linden Dollars, which are equivalent to $5.28, £4.68 or €5.52, and it is available in Dracy´s Virtual Shop, http://maps.secondlife.com/secondlife/Zerelia/227/99/74, the shop that Akemi Mochizuki has in Second Life.

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