Alan L. Sillars
In W. J. Ickes (ed.), Compatible and Incompatible Relationships. Springer-Verlag. 277--305 (1985)
COMMUNICATION AND UNDERSTANDING IN MARRIAGE
ALAN L. SILLARS, GARY R. PIKE, TRICIA S. JONES and MARY A. MURPHY. Human Communication Research
Volume 10, Issue 3, pages 317–350, March 1984
Attributions and communication in roommate conflicts.Communication Monographs
Volume 47, Issue 3, 1980
Showing posts with label interpersonal communication. Show all posts
Showing posts with label interpersonal communication. Show all posts
Wednesday, June 10, 2015
Monday, June 8, 2015
KATHY KELLERMANN
KELLERMANN, K. and REYNOLDS, R. (1990), When Ignorance Is Bliss The Role of Motivation to Reduce Uncertainty in Uncertainty Reduction Theory. Human Communication Research, 17: 5–75.
Trial Advocacy: Truthiness, Falsiness, and Nothingness
Retreat When Politeness and Efficiency Matter
KATHY KELLERMANN
HEE SUN PARK
Trial Advocacy: Truthiness, Falsiness, and Nothingness
Retreat When Politeness and Efficiency Matter
KATHY KELLERMANN
HEE SUN PARK
Sunday, June 7, 2015
JOHN O. GREENE
The Impact of Individual Differences on Message-Production Skill Acquisition
MARIANNE S. SASSI
JOHN O. GREENE
Greene, J.O., Sassi, M.S., Malek-Madani, T.L., & Edwards, C.N. (1997). Adult acquisition
of message-production skill. Communication Monographs, 64, 181-200.
Greene, J.O., & Geddes, D. (1993). An action assembly perspective on social skill.
Communication Theory, 3, 26-49
MARIANNE S. SASSI
JOHN O. GREENE
Greene, J.O., Sassi, M.S., Malek-Madani, T.L., & Edwards, C.N. (1997). Adult acquisition
of message-production skill. Communication Monographs, 64, 181-200.
Greene, J.O., & Geddes, D. (1993). An action assembly perspective on social skill.
Communication Theory, 3, 26-49
Thursday, May 28, 2015
Richard M. Frankel
Using simulation to assess the influence of race and insurer on shared decision making in periviable counseling.
Tucker Edmonds B1, McKenzie F, Fadel WF, Matthias MS, Salyers MP, Barnato AE, Frankel RM.
The Effect of Physician Behavior on the Collection of Data (1982)
HOWARD B. BECKMAN, M.D.; and RICHARD M. FRANKEL, Ph.D.
Assessing Competence in Communication and Interpersonal Skills: The Kalamazoo II Report (2004)
F. Daniel Duffy, MD, Geoffrey H. Gordon, MD, Gerald Whelan, MD, Kathy Cole-Kelly, MS, MSW,
Richard Frankel, PhD, and All Participants in the American Academy on Physician and Patient’s Conference
on Education and Evaluation of Competence in Communication and Interpersonal Skills
Tucker Edmonds B1, McKenzie F, Fadel WF, Matthias MS, Salyers MP, Barnato AE, Frankel RM.
The Effect of Physician Behavior on the Collection of Data (1982)
HOWARD B. BECKMAN, M.D.; and RICHARD M. FRANKEL, Ph.D.
Assessing Competence in Communication and Interpersonal Skills: The Kalamazoo II Report (2004)
F. Daniel Duffy, MD, Geoffrey H. Gordon, MD, Gerald Whelan, MD, Kathy Cole-Kelly, MS, MSW,
Richard Frankel, PhD, and All Participants in the American Academy on Physician and Patient’s Conference
on Education and Evaluation of Competence in Communication and Interpersonal Skills
Brant Burleson
Constructivism: A General Theory of Communication Skill
The experience and effects of emotional support: What the study of cultural and gender differences can tell us about close relationships, emotion, and interpersonal communication
Personal Relationships
Volume 10, Issue 1, pages 1–23, March 2003
Burleson, Brant R. and Samter, Wendy, "Individual Differences in the Perception of Comforting Messages" (1985). Communication Journal Articles. Paper 63.
The experience and effects of emotional support: What the study of cultural and gender differences can tell us about close relationships, emotion, and interpersonal communication
Personal Relationships
Volume 10, Issue 1, pages 1–23, March 2003
Burleson, Brant R. and Samter, Wendy, "Individual Differences in the Perception of Comforting Messages" (1985). Communication Journal Articles. Paper 63.
Tuesday, May 12, 2015
Jennifer L. Monahan
Samp, J. A., & Monahan, J. L. (2009). Alcohol-influenced nonverbal behaviors during discussions about a relationship problem. Journal of Nonverbal Behavior, 33, 193-21
Turk, D. R. & Monahan, J. L. (1999). Here I go again: A model of repetitive behaviors during interpersonal conflicts. Southern Communication Journal, 64, 232-244.
Turk, D. R. & Monahan, J. L. (1999). Here I go again: A model of repetitive behaviors during interpersonal conflicts. Southern Communication Journal, 64, 232-244.
Labels:
health,
interpersonal communication
Sunday, April 19, 2015
Gerald R. Miller
Deceptive Communication
Gerald R. Miller
James B. Stiff
Explorations in interpersonal communication (1973)
Gerald R. Miller
THE CURRENT STATUS OF THEORY AND RESEARCH IN INTERPERSONAL COMMUNICATION
GERALD R. MILLER. Human Communication Research
Volume 4, Issue 2, pages 164–178, December 1978
Gerald R. Miller
James B. Stiff
Explorations in interpersonal communication (1973)
Gerald R. Miller
THE CURRENT STATUS OF THEORY AND RESEARCH IN INTERPERSONAL COMMUNICATION
GERALD R. MILLER. Human Communication Research
Volume 4, Issue 2, pages 164–178, December 1978
Wednesday, February 13, 2013
Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG
Rabindra A. Ratan
University of Southern California
Jae Eun Chung
Kent State University
Cuihua Shen
Dmitri Williams
University of Southern California
Marshall Scott Poole
University of Illinois at Urbana-Champaign
Rabindra A. Ratan
University of Southern California
Jae Eun Chung
Kent State University
Cuihua Shen
Dmitri Williams
University of Southern California
Marshall Scott Poole
University of Illinois at Urbana-Champaign
Labels:
interpersonal communication,
patterns,
trust,
virtual worlds
Wednesday, June 15, 2011
Perspectives of Marital Interaction, edited by Patricia Noller and Mary Anne Fitzpatrick, 1998.
Perspectives of Marital Interaction, edited by Patricia Noller and Mary Anne Fitzpatrick, 1998.
Tuesday, February 15, 2011
Tuesday, November 16, 2010
Immersiveness, Presence, Copresence
‘Immersiveness and Symmetry in Copresent Scenarios’, Ralpg Schroeder, Ilona Heldal, Anthony Steed, Ann-Sofie Axelsson, Josef Widestrom and Maria Spante, Proceedings of IEEE VR 2005, Bonn, German
Beyond Presence and Copresence: A Phenomenological Account of Experiences in
Shared Virtual Environments, by Ralph Schroeder
Copresence and Interaction in Virtual Environments: An Overview of the Range of Issues, by Ralph Schroeder
Becker, B and Mark, G (2001) Social conventions in Computer Mediated Communication, In Schroeder, R (Ed) The Social Life of avatars. Presence and Interaction in Shared Virtual Environments. Springer-Verlag London Limited. Great Britain.
Staler, M and Steed, A. Meeting People Virtually: Experiments in Shared Virtual Environments in Computer Mediated Communication, In Schroeder, R (Ed) The Social Life of avatars. Presence and Interaction in Shared Virtual Environments. Springer-Verlag London Limited. Great Britain.
Beyond Presence and Copresence: A Phenomenological Account of Experiences in
Shared Virtual Environments, by Ralph Schroeder
Copresence and Interaction in Virtual Environments: An Overview of the Range of Issues, by Ralph Schroeder
Becker, B and Mark, G (2001) Social conventions in Computer Mediated Communication, In Schroeder, R (Ed) The Social Life of avatars. Presence and Interaction in Shared Virtual Environments. Springer-Verlag London Limited. Great Britain.
Staler, M and Steed, A. Meeting People Virtually: Experiments in Shared Virtual Environments in Computer Mediated Communication, In Schroeder, R (Ed) The Social Life of avatars. Presence and Interaction in Shared Virtual Environments. Springer-Verlag London Limited. Great Britain.
Friday, October 22, 2010
Learning and Relationships in the Cyberspace
Learning and Relationships in the Cyberspace, by Gioacchino Lavanco, Viviana Catania, Anna Milio, and Floriana Romano.World Academy of Science, Engineering and Technology 38 2008
Thursday, September 9, 2010
Does Your Language Shape How You Think?, by Guy Deutscher
Does Your Language Shape How You Think?, by Guy Deutscher. August, 26, 2010.
Tuesday, September 7, 2010
Saturday, August 7, 2010
Wednesday, August 4, 2010
The Rules of Virtual Groups: Trust, Linking and Performance in Computer-Mediated Communication
The Rules of Virtual Groups: Trust, Linking and Performance in Computer-Mediated Communication, by Joseph B Walther and Ulla Bunz. Journal of Communication. December,2001.
Rule 1. Get started right away.
Rule 2. Communicate frequently.
Rule 3. Multitask getting organized and doing substantive work simultaneously.
Rule 4. Overtly acknowledge that you have read one another´s messages.
Rule 5. Be explicit about what you are thinking and doing.
Rule 6. Set deadlines and stick to them.
Rule 1. Get started right away.
Rule 2. Communicate frequently.
Rule 3. Multitask getting organized and doing substantive work simultaneously.
Rule 4. Overtly acknowledge that you have read one another´s messages.
Rule 5. Be explicit about what you are thinking and doing.
Rule 6. Set deadlines and stick to them.
Saturday, July 31, 2010
Friday, July 30, 2010
Fully Embodied Conversational Avatars:Making Communicative Behaviors Autonomous
Fully Embodied Conversational Avatars:Making Communicative Behaviors
Autonomous, by J. CASSELL AND H. VILHJÁLMSSON
More recently, the creators of multi-user environments have realized that avatars need to be animated in order to bring them to life, but their approach has not taken into account the number and kind of different communicative functions of the body during an encounter. They provide menus where users can select from a set of animation sequences or switch between different emotional representations. The largest problem with this approach is that the user has to explicitly control every change in the avatar’s state. In reality however, many of the visual cues important to conversation are spontaneous and even involuntary, making it impossible for the user to explicitly select them from a menu. Furthermore, the users are often busy
producing the content of their conversation, so that simultaneous behavior control
becomes a burden" (2)
Autonomous, by J. CASSELL AND H. VILHJÁLMSSON
More recently, the creators of multi-user environments have realized that avatars need to be animated in order to bring them to life, but their approach has not taken into account the number and kind of different communicative functions of the body during an encounter. They provide menus where users can select from a set of animation sequences or switch between different emotional representations. The largest problem with this approach is that the user has to explicitly control every change in the avatar’s state. In reality however, many of the visual cues important to conversation are spontaneous and even involuntary, making it impossible for the user to explicitly select them from a menu. Furthermore, the users are often busy
producing the content of their conversation, so that simultaneous behavior control
becomes a burden" (2)
Labels:
interpersonal communication,
tools,
virtual worlds
The Unbearable Likeness of Being Digital:The Persistence of Nonverbal Social Norms in Online Virtual Environments
The Unbearable Likeness of Being Digital:The Persistence of Nonverbal Social Norms in
Online Virtual Environments
NICK YEE, JEREMY N. BAILENSON, MARK URBANEK, FRANCIS CHANG and DAN MERGET. CYBERPSYCHOLOGY & BEHAVIOR, Volume 10, Number 1, 2007
Data collection
"A triggered script was used to collect information from avatars in the world. When triggered by a designated key press, the script would collect the name, Cartesian coordinates (x, y), and yaw of the 16 avatars closest to the user within a virtual 200-meter radius. The script would also track whether the avatars were talking at that given moment. The script would then store the information as a text file.
Six research assistants, paid at an hourly rate for 10 h a week, collected data within Second Life over a period of 7 weeks. There were 688 zones (discrete
locations) in Second Life, and undergraduates were each assigned to 115 zones. These research assistants were instructed to systematically explore the zones and trigger the script near locations where a group of at least two people were interacting.
Several types of locations were excluded from the data collection because of activity-specific positional configurations. These were (1) dance clubs,
(2) sex clubs, (3) classrooms, (4) casinos and parlor games, and (5) similar locations where physical architecture constrained position and orientation
(such as movie theatres)" 3
Discussion
"Our findings supported many of our hypotheses.IPD was significantly larger in male-male dyads than in female-female dyads. The data also supported the Equilibrium Theory. Within the social distance of 3.66 m, mutual gaze was inversely
correlated with IPD. The closer that two people were, the less likely they were looking at each other. We also saw support for the hypothesis that eye gaze regulates conversational flow. The more that two avatars were talking, the more
likely they were looking at each other. Moreover, we replicated the gender difference in mutual gaze. Male-male dyads were less likely to maintain mutual gaze than female-female dyads and mixed dyads. Finally, these gender differences in mutual gaze were influenced by location. Malemale dyads were significantly less likely to look
at each other in indoor locations as compared with all other gender composition and location combinations. This interaction between gender and location makes sense, given that male-male dyads prefer less intimacy, and large IPDs are not allowable in many indoor contexts due to size of the room. Overall, our findings support our hypothesis that our social interactions in online virtual environments,
such as Second Life, are governed by the same social norms as social interactions in the physical world. This finding has significant implications for using virtual worlds to study human social interaction. If people behave according to the
same social rules in both physical and virtual worlds even though the mode of movement and navigation is entirely different (i.e., using keyboard and mouse as opposed to bodies and legs), then this means it is possible to study social interaction in virtual environments and generalize them to social interaction in the real world" (5)
Online Virtual Environments
NICK YEE, JEREMY N. BAILENSON, MARK URBANEK, FRANCIS CHANG and DAN MERGET. CYBERPSYCHOLOGY & BEHAVIOR, Volume 10, Number 1, 2007
Data collection
"A triggered script was used to collect information from avatars in the world. When triggered by a designated key press, the script would collect the name, Cartesian coordinates (x, y), and yaw of the 16 avatars closest to the user within a virtual 200-meter radius. The script would also track whether the avatars were talking at that given moment. The script would then store the information as a text file.
Six research assistants, paid at an hourly rate for 10 h a week, collected data within Second Life over a period of 7 weeks. There were 688 zones (discrete
locations) in Second Life, and undergraduates were each assigned to 115 zones. These research assistants were instructed to systematically explore the zones and trigger the script near locations where a group of at least two people were interacting.
Several types of locations were excluded from the data collection because of activity-specific positional configurations. These were (1) dance clubs,
(2) sex clubs, (3) classrooms, (4) casinos and parlor games, and (5) similar locations where physical architecture constrained position and orientation
(such as movie theatres)" 3
Discussion
"Our findings supported many of our hypotheses.IPD was significantly larger in male-male dyads than in female-female dyads. The data also supported the Equilibrium Theory. Within the social distance of 3.66 m, mutual gaze was inversely
correlated with IPD. The closer that two people were, the less likely they were looking at each other. We also saw support for the hypothesis that eye gaze regulates conversational flow. The more that two avatars were talking, the more
likely they were looking at each other. Moreover, we replicated the gender difference in mutual gaze. Male-male dyads were less likely to maintain mutual gaze than female-female dyads and mixed dyads. Finally, these gender differences in mutual gaze were influenced by location. Malemale dyads were significantly less likely to look
at each other in indoor locations as compared with all other gender composition and location combinations. This interaction between gender and location makes sense, given that male-male dyads prefer less intimacy, and large IPDs are not allowable in many indoor contexts due to size of the room. Overall, our findings support our hypothesis that our social interactions in online virtual environments,
such as Second Life, are governed by the same social norms as social interactions in the physical world. This finding has significant implications for using virtual worlds to study human social interaction. If people behave according to the
same social rules in both physical and virtual worlds even though the mode of movement and navigation is entirely different (i.e., using keyboard and mouse as opposed to bodies and legs), then this means it is possible to study social interaction in virtual environments and generalize them to social interaction in the real world" (5)
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