Top 100 Tools for Learning 2013 from Jane Hart
Directory of Learning & Performance Tools. Over 2,000 tools for learning and working in education and the workplace
Showing posts with label tools. Show all posts
Showing posts with label tools. Show all posts
Monday, March 24, 2014
Tuesday, March 4, 2014
Tool for journalist: Snapbird, for searching Twitter
Tool for journalist: Snapbird, for searching Twitter
Track down old tweets in your timeline, as well as favourites, mentions and direct messages
Posted: 10 February 2014 By: Abigail Edge
Track down old tweets in your timeline, as well as favourites, mentions and direct messages
Posted: 10 February 2014 By: Abigail Edge
Monday, October 8, 2012
Tuesday, September 25, 2012
Friday, August 31, 2012
Wednesday, January 11, 2012
Top 100 of the Best (Useful) OpenSource Applications.Feb 28, 2008 by Roger Wheatley
Labels:
open source,
open source software,
tools
Saturday, September 17, 2011
SL Languages 2011
Among all the interesting presentations, there is the one that will be performed by Akemi Mochizuki (Draceina Pinion avatar) and titled.
Educational tools for learning Japanese in SL. Date September, 17. Time: 5am SL | 12pm GMT
Educational tools for learning Japanese in SL. Date September, 17. Time: 5am SL | 12pm GMT
Labels:
language,
tools,
virtual worlds
Sunday, June 12, 2011
Friday, April 29, 2011
Thursday, April 28, 2011
Alcuni dettagli su Metaversos 2011, by Laura Fedeli
Alcuni dettagli su Metaversos 2011, by Laura Fedeli
Labels:
events,
tools,
virtual environments
Metaversos 2011. III Congres (photos of the workshop performed by Draceina Pinion and gloriagdiagoGalicia)




More and better photos of the Workshop performed by Draceina Pinion and gloriagdiagoGalicia in Second Life, at the simulation of the Palace of Congres which is in Ibiza (Spain)
Congreso Metaversos 2011 in Second Life (album) by James OReilly
Labels:
events,
tools,
virtual environments
Wednesday, April 27, 2011
Metaversos 2011. III Congres (2011, April 28, 29)
Metaversos 2011, will be held at physical world, in Ibiza (Spain) but will be also streamed on live on Second Life,Ibiza The Island, where users could attend all the presentations by being into their avatars.
Presentations are articulated on the below panels:
Art, Technology and Ecology
Art, Geolocation and Society
Education and Virtual Environments
New Perspectives of advertising
Technology and Applications
The April 28, Akemi Mochizuki (Draceina Pinion avatar) and me will perform a workshop in Second Life titled:
The Importance of Designing and Using Devices for indetifying and achieving specific objetives in Virtual Worlds: Word Puzzle Balls, Dracy Words Game, Dracy Board and Brainflowing and which is intended on showing devices which can be used in the Virtual Environment for achieving different purposes and therefore, we aim to point out the importance of using Virtual Worlds not just a tool but as contexts where many tools can be used for achieving a betterment of the diverse activities we accomplish at these environments.
By accesing to this link (Event Time Announcer) you could see the time of the workshop, depending on your living place and it is also included a teleport to the Second Life place where will be done.
Presentations are articulated on the below panels:
Art, Technology and Ecology
Art, Geolocation and Society
Education and Virtual Environments
New Perspectives of advertising
Technology and Applications
The April 28, Akemi Mochizuki (Draceina Pinion avatar) and me will perform a workshop in Second Life titled:
The Importance of Designing and Using Devices for indetifying and achieving specific objetives in Virtual Worlds: Word Puzzle Balls, Dracy Words Game, Dracy Board and Brainflowing and which is intended on showing devices which can be used in the Virtual Environment for achieving different purposes and therefore, we aim to point out the importance of using Virtual Worlds not just a tool but as contexts where many tools can be used for achieving a betterment of the diverse activities we accomplish at these environments.
By accesing to this link (Event Time Announcer) you could see the time of the workshop, depending on your living place and it is also included a teleport to the Second Life place where will be done.
Labels:
events,
tools,
virtual worlds
Tuesday, April 26, 2011
Obtain Free devices for learning Japanese at Second Life: Dracy Word Games and aiueo ver2.11-3, made by Akemi Mochizuki (Draceina Pinion Avatar)





Akemi Mochizuki (Draceina Pinon avatar), for saying thanks to all the people who has helped to Japan in its recovering from the last earthquake, has designed and created two devices whereby users can learn Japanese by being at Second Life: Dracy Word Games and aiueo ver2.11-3.
Both devices can be obtained, by free at the shop that Akemi Mochizuki (Draceina Pinion avatar owns at Second Life, Dracy Virtual Shop)
Labels:
language,
tools,
virtual worlds
Friday, April 15, 2011
Saturday, April 2, 2011
Thursday, March 31, 2011
Saturday, December 4, 2010
Asking to a Akemi Mochizuki, a professional scripter in S.L about how she finds scripting software of open source environments


Akemi Mochizuki (Draceina Pinion avatar) is a professional scripter who makes scripts for several individuals and enterprises and who also design educational tools which can be seen and tried by using the demos that she has displayed on her shop, Dracy´s Virtual Shop at Second Life.
She designs devices oriented to satisfy several needs and purposes in Virtual Environments, especially, intendeed to facilitate the learning/tecahing process of a language in this Virtual Worlds. Thus, their tools are being used by Schools set in Second Life as ESL (English as a Second Language, SL) or by marbachgerman2go.
Because Akemi Mochizuki is the best scripter I meet, I wanted to know her opinion about how she finds scripting at Virtual Worlds of Open Source. I have entered in some of them and, for me are pretty similar to Second Life but I have not enought knowledge of scripting for knowing if that Virtual Worlds are offering the same options than Second Life.
G._Akemy, as professional scripter at Second Life, can you enumerate for the problems, if any, you find when scripting at Virtual Worlds of Open Acesss?
A._Actually S.L script is better than the one which can be used at Virtual Worlds of Open Source but this seems logic because these Virtual Environments are under developing. When comparing Second Life with Virtual Worlds of Open Source from the scripter perspective, I found that the order of linking changes in Virtual Worlds of Open Source differs from the one used in Second Life. Apart from this fact, it is important to point out that some function of LSL cannot be used now in those Virtual Environments. For example, if I use 'llDie()' in the script, objects often fail to vanish in opensim. One example of other option which does not work is the touch_start one.
Furthermore, in SL I could use many notecards in one prim. This feature is very important.For illustrating what is for, I give you an example: Using many notecards in a prim, allows ne to save many questions in one tool. For example, in S.L. DRACY CROSSWORD PUZZLE can has 30 puzzles saved but in open source just one.
As Akemy has stated, the fact that scripting of Open Source Virtual Worlds is not so developed as the one used in Second Life, is not of surprise when taking into account that these Virtual Environments are under development. Taking into account the possibilities that these virtual environments are now offereing as allowing to import/export items by using Imprudence viewer (we must have all the permissions of the items) or as permitting to be teletransported between grids by using the hypergrid protocol. (this means, using one avatar, with its inventory), allows to think that these platforms will have more users each day and perhaps we see, a convergence of platforms whereby we can use our avatar with its inventory for entering in all of them, without need to follow a long process. In this way, the communication between users, facilitated by channels as the mail lists as Opensim users mail list would make the process easier.
On the other hand, it seems not fair that for exporting all the items we have in Second Life, we must use a device as Stored Inventory which, surprisingly or not is done by Linds and for which we must pay for. Would be more reasonable to can export our items and our contacts freely between these Virtual Environments because there are many time invested and experience obtained that is needed to protect.
Further readings:
Mochizuki, A.(2009) Description of two educational tools for Second Life:
Memorize and Categorize.IV Congress of Cibersociety
Mochizuki, A. (2009) Notes about Linden Scripting Language (LSL) and its possible applications. IV Congress of Cybersociety.
Labels:
interviews,
tools,
virtual environments,
virtual worlds
Friday, November 19, 2010
SL ACTIONS 2010
The importance of using devices designed for achieving specific objectives in Second Life. Exemplification by introducing tools which can be applied for improving three issues involved in the Learning Process of a language, by Gloria Gómez-Diago (gloriagdiago Galicia avatar) and Akemy Mochizuki (Draceina Pinion Avatar)
November, 19, 2010.

November, 19, 2010.

Labels:
brainflowing,
events,
tools,
virtual environments,
virtual worlds
Tuesday, November 9, 2010
Monday, October 18, 2010
2010 Circumvention Tool Usage Report, by Hal Roberts, Ethan Zuckerman, Jillian
2010 Circumvention Tool Usage Report (October, 2010), by Hal Roberts, Ethan Zuckerman, Jillian. Berkman Center for Internet and society.
"All circumvention tools use the same basic method to bypass this sort of network filtering: they proxy connections through third party sites that are not filtered themselves. By using this method, a user in China who cannot reach http://falundafa.org directly can instead access a proxy machine like
http://superproxy.com/, which can fetch http://falundafa.org for the user. The network filter only sees a connection to the proxy machine (superproxy.com), and so as long as the proxy itself remains unfiltered, the user can visit sites through the proxy that are otherwise blocked by the network filter. Some, but not all, tools also encrypt traffic between the user and proxy, both so that the traffic between the user and proxy is much more difficult to surveille and so, that filtering triggered by the content of the traffic (instead of merely the destination of the traffic) will not work. Despite this core similarity, circumvention tools differ significantly in many implementation details. We break circumvention tools into four large categories based on their proxy implementations. Each category of tool is distinguished from one another also by virtue of each being closely associated with a single model of financial support. The four categories of tools are:
• blocking-resistant tools
• simple web proxies
• VPN services
• HTTP/SOCKS proxies
"All circumvention tools use the same basic method to bypass this sort of network filtering: they proxy connections through third party sites that are not filtered themselves. By using this method, a user in China who cannot reach http://falundafa.org directly can instead access a proxy machine like
http://superproxy.com/, which can fetch http://falundafa.org for the user. The network filter only sees a connection to the proxy machine (superproxy.com), and so as long as the proxy itself remains unfiltered, the user can visit sites through the proxy that are otherwise blocked by the network filter. Some, but not all, tools also encrypt traffic between the user and proxy, both so that the traffic between the user and proxy is much more difficult to surveille and so, that filtering triggered by the content of the traffic (instead of merely the destination of the traffic) will not work. Despite this core similarity, circumvention tools differ significantly in many implementation details. We break circumvention tools into four large categories based on their proxy implementations. Each category of tool is distinguished from one another also by virtue of each being closely associated with a single model of financial support. The four categories of tools are:
• blocking-resistant tools
• simple web proxies
• VPN services
• HTTP/SOCKS proxies
Labels:
cybersociety,
cyberspace,
internet filtering,
tools
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