The importance of using devices designed for achieving specific objectives in Second Life. Exemplification by introducing tools which can be applied for improving three issues involved in the Learning Process of a language, by Gloria Gómez-Diago (gloriagdiago Galicia avatar) and Akemy Mochizuki (Draceina Pinion Avatar)
November, 19, 2010.
Friday, November 19, 2010
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2010
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November
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- Metaverse Creativity. Volume 1, Issue 1.
- Walking around Open source Virtual Worlds.
- Open Source technology for creating Virtual Worlds
- SL ACTIONS 2010
- Immersiveness, Presence, Copresence
- The Usability of Collaborative Virtual Environment...
- Virtual Environments and Other Media for Being The...
- The case study research
- Understanding New Media: Extending Marshall McLuha...
- Poster SLACTIONS 2010, by Gloria Gómez-Diago and A...
- pictures of presentation of Brainflowing at ISTE (...
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