Virtual World Watch
Virtual World Watch was an online micro-service, operated on and off from 2007 and 2012. The main purpose of VWW was to find people in UK academia using virtual worlds, and to tease out of them why and how their use of such technology worked (or didn’t) for them.
For much of the time VWW was funded – either as a compiler of stand alone reports, or as a more cohesive service – by the Eduserv Foundation. Since 2011, the service was largely unsupported and produced a few more stand alone reports, making 13 in total. VWW also presented at 18 events; the slide decks from some of these can be found on Slideshare.
Showing posts with label serious games. Show all posts
Showing posts with label serious games. Show all posts
Saturday, November 3, 2012
Saturday, March 31, 2012
Sunday, March 25, 2012
Lift your (museum) game, a site for people who make museum games to share their hard-earned wisdom - evaluation, research, references, methods...
Lift your (museum) game, a site for people who make museum games to share their hard-earned wisdom - evaluation, research, references, methods...
Gaming Tourism: Lessons from Evaluating. REXplorer, a Pervasive Game for Tourists
Rafael Ballagas, Andr´e Kuntze, and Steffen P. Walz
Rafael Ballagas, Andr´e Kuntze, and Steffen P. Walz
Wednesday, March 21, 2012
In-game advertising of Puma in Wipeout Pure
View more presentations from Barts_706
Labels:
advertising,
in game advertising,
serious games
Wednesday, January 25, 2012
Serious Games Changing The Way People Apply For A Job. SERIOUS GAMES MARKET
DIGGING THE BEST OF SERIOUS GAMES PROMISING MARKET
mymarriotthel
Power of research
What is Power of Research about?
Comments by Serious Game Market
DIGGING THE BEST OF SERIOUS GAMES PROMISING MARKET
mymarriotthel
Power of research
What is Power of Research about?
Comments by Serious Game Market
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