Carnival and Dialogue in Bakhtin's Poetics of Folklore, by Shanti Elliot
It is not the objects of laughter, though, that
interest Bakhtin s o much a s the perspective laughter brings. L a u g h t e r
emphasizes movement and draws attention to the forms of relationship, rather
than the components within the relationship, which are often fixed in one-
sided, hierarchical meaning: "The serious aspects of class culture are official
and authoritarian; they are combined with violence, prohibitions, limitations, CARNIVAL AND DIALOGUE 131
and always contain an element of fear and of intimidation.. .Laughter, on
the other hand, overcomes fear, for it knows no inhibitions, no limitations"
(90). (130-131)
(...)
Laughter works philosophical changes upon life and society. Laughter
erupts from the collective body, but its most important function is internal;
it defends freedom of thought. Thus the life of the body and its relationship
t o the world, represented in the culture of "folk humor," intersects with the
internal processes of perception, thinking, and speaking: the fundamentals
of Bakhtin's philosophy of dialogue. (131)
(...)
"Bakhtin's interest in liberating relativity meets less opposition when
he mo v e s f r om carnival t o dialogue. His theories of discourse involve
deflating the myth of impersonal language: "there are no neutral and objective
words" (Bakhtin 1968: 160); rather words hold infinite layers of complexity.
T h e concrete identities of speaker and hearer, and their relationship, each
person's intentions in speaking and in hearing, and the contradictions within
each person, the tone and context of the words, all these elements shape an
utterance more than the literal meaning of the words" (135)
Showing posts with label language. Show all posts
Showing posts with label language. Show all posts
Wednesday, February 22, 2012
Saturday, September 17, 2011
SL Languages 2011
Among all the interesting presentations, there is the one that will be performed by Akemi Mochizuki (Draceina Pinion avatar) and titled.
Educational tools for learning Japanese in SL. Date September, 17. Time: 5am SL | 12pm GMT
Educational tools for learning Japanese in SL. Date September, 17. Time: 5am SL | 12pm GMT
Labels:
language,
tools,
virtual worlds
Tuesday, July 5, 2011
Saturday, June 4, 2011
Algirdas Julien Greimas (1917-1992)
Algirdas Julien Greimas (wikipedia)
A Grammar of Narrativity:Algirdas Julien Greimas, by Wanda Rulewicz
Narrativity, by H. Porter Abbott. Narrativity- the living handbook of narratology.Hamburg: Hamburg University Press.
A Grammar of Narrativity:Algirdas Julien Greimas, by Wanda Rulewicz
Narrativity, by H. Porter Abbott. Narrativity- the living handbook of narratology.Hamburg: Hamburg University Press.
Friday, June 3, 2011
ressources en ligne pour apprendre le français
Litterature audio com Notre biblothèque de livres audio gratuits
RFI. Radio France International, apprendre, enseigner la langue Françase
audio lingua
About.com French Language
Most Common French Words - Top 100 French Words. By Laura K. Lawless , About.com Guide
Lafrancebis site created by Christophe BERGUE, French teacher at Kobe University of Foreign Studies (Japan)
Bonjourdefrance
RFI. Radio France International, apprendre, enseigner la langue Françase
audio lingua
About.com French Language
Most Common French Words - Top 100 French Words. By Laura K. Lawless , About.com Guide
Lafrancebis site created by Christophe BERGUE, French teacher at Kobe University of Foreign Studies (Japan)
Bonjourdefrance
Monday, May 30, 2011
Closing Plenary by Noam Chomski at ICA Virtual Conference


The title of the closing plenary was "Democracy, the Media, and the Responsibility of Scholars." The Chair of the conference was Larry Gross, U of Southern California, USA
Rationality/Science, by Noam Chomsky. Z Papers Special Issue, 1995
Noam Chomski (wikipedia)
On Language and Culture. Noam Chomsky interviewed by Wiktor Osiatynski
In Wiktor Osiatynski (ed.), Contrasts: Soviet and American Thinkers Discuss the Future (MacMillan, 1984), pp. 95-101
Interview to Professor Chomski(made via Skype by Laureano Ralon and Alex Eljatib on December 17th, 2010)
Labels:
events,
language,
political communication
Wednesday, May 11, 2011
Neutralizing Identity: Exploring Language And Gender In A Virtual
Neutralizing Identity: Exploring Language And Gender In A Virtual World
Lynda Boudreault & Joseph Moser. University of Texas at Austin
Lynda Boudreault & Joseph Moser. University of Texas at Austin
Labels:
gender,
language,
virtual worlds
Tuesday, May 3, 2011
Tuesday, April 26, 2011
Obtain Free devices for learning Japanese at Second Life: Dracy Word Games and aiueo ver2.11-3, made by Akemi Mochizuki (Draceina Pinion Avatar)





Akemi Mochizuki (Draceina Pinon avatar), for saying thanks to all the people who has helped to Japan in its recovering from the last earthquake, has designed and created two devices whereby users can learn Japanese by being at Second Life: Dracy Word Games and aiueo ver2.11-3.
Both devices can be obtained, by free at the shop that Akemi Mochizuki (Draceina Pinion avatar owns at Second Life, Dracy Virtual Shop)
Labels:
language,
tools,
virtual worlds
Saturday, April 2, 2011
Tuesday, November 9, 2010
Friday, October 29, 2010
Friday, October 15, 2010
Improving three elements involved in the learning process of a language by using tools designed for Second Life (SL Languages 2010)
From today SL Languages 2010 begins at Second Life. We encourage you to take a look into the schedule SL Languages Schedule.
Saturday 16 October 2010. 7am PDT (SL Time)/2pm GMT / 10pm CST (China Standard Time)
(See in this link (The Fixed Time World Clock) what is the time of the presentation, depending on where you are.)
In the parallel session 5.1. Parallel session 5.1 Akemi Mochizuki (Draceina Pinion avatar)and me will present:
"Improving three elements involved in the learning process of a language by using tools designed for Second Life. Grammar, Vocabulary and Use in context: Word Puzzle Ball, Dracy Crossword (type 5 and Making Panel) and Brainflowing"
Abatract
Second Life is an adequate environment for learning languages not just because allows to join individuals from several places, facilitating the exchange of ideas between them but also because of the immersive character of this virtual environment, which permits people to share a common space where they can interact with ease and where they feel comfortable. Even without the need of using tools, Second Life, understood as an space is a very adequate place for practicing languages but it is mainstream taking advantage of the easiness that we experiment in this Virtual World for designing and creating intelligent tools oriented to achieve specific objectives involved in the process of learning a language. Therefore, in this demonstration, we will introduce tools focused on practicing three main issues that take part in the learning process of a language:
Word Puzzle Balls and Dracy Crossword (type 5 and Making Panel) are created by Draceina Pinion and aim to help people to improve grammar and vocabulary in many languages. Thus, Word Puzzle Balls can be used for learning and teaching the grammar of all the languages which can be used in Second Life and Dracy Crossword can be applied for learning and teaching vocabulary of English, German, Spanish, French, Italian and Hirigana, the first of all the writing systems taught to Japanese children. Brainflowing, created by gloriagdiagoGalicia and Draceina Pinion is a tool intended on facilitating the brainstorming activity in Second Life. It permits to brainstorm, by using several languages, being very adequate for practicing a language in context. Furthermore, because permits people to brainstorm by anonymity, the learners, will be not afraid of committing mistakes when writing and the teacher could correct them without referring to the persons who have done.
This session lasts for 120 minutes and takes place in AVALON Learning Sandbox
VENUE: AVALON Learning Sandbox
http://maps.secondlife.com/secondlife/AVALON%20Learning/101/65/36
Note: all the tools are available in Dracy´s virtual shop, at Second Life.
http://maps.secondlife.com/secondlife/Zerelia/233/98/74
Saturday 16 October 2010. 7am PDT (SL Time)/2pm GMT / 10pm CST (China Standard Time)
(See in this link (The Fixed Time World Clock) what is the time of the presentation, depending on where you are.)
In the parallel session 5.1. Parallel session 5.1 Akemi Mochizuki (Draceina Pinion avatar)and me will present:
"Improving three elements involved in the learning process of a language by using tools designed for Second Life. Grammar, Vocabulary and Use in context: Word Puzzle Ball, Dracy Crossword (type 5 and Making Panel) and Brainflowing"
Abatract
Second Life is an adequate environment for learning languages not just because allows to join individuals from several places, facilitating the exchange of ideas between them but also because of the immersive character of this virtual environment, which permits people to share a common space where they can interact with ease and where they feel comfortable. Even without the need of using tools, Second Life, understood as an space is a very adequate place for practicing languages but it is mainstream taking advantage of the easiness that we experiment in this Virtual World for designing and creating intelligent tools oriented to achieve specific objectives involved in the process of learning a language. Therefore, in this demonstration, we will introduce tools focused on practicing three main issues that take part in the learning process of a language:
Word Puzzle Balls and Dracy Crossword (type 5 and Making Panel) are created by Draceina Pinion and aim to help people to improve grammar and vocabulary in many languages. Thus, Word Puzzle Balls can be used for learning and teaching the grammar of all the languages which can be used in Second Life and Dracy Crossword can be applied for learning and teaching vocabulary of English, German, Spanish, French, Italian and Hirigana, the first of all the writing systems taught to Japanese children. Brainflowing, created by gloriagdiagoGalicia and Draceina Pinion is a tool intended on facilitating the brainstorming activity in Second Life. It permits to brainstorm, by using several languages, being very adequate for practicing a language in context. Furthermore, because permits people to brainstorm by anonymity, the learners, will be not afraid of committing mistakes when writing and the teacher could correct them without referring to the persons who have done.
This session lasts for 120 minutes and takes place in AVALON Learning Sandbox
VENUE: AVALON Learning Sandbox
http://maps.secondlife.com/secondlife/AVALON%20Learning/101/65/36
Note: all the tools are available in Dracy´s virtual shop, at Second Life.
http://maps.secondlife.com/secondlife/Zerelia/233/98/74
Labels:
brainflowing,
brainstorming,
education,
events,
language,
tools
Wednesday, September 29, 2010
The humilliation of the word, by Jaques Ellul, 1985
The humilliation of the word, by Jaques Ellul, 1985
Saturday, September 25, 2010
Thursday, September 9, 2010
Does Your Language Shape How You Think?, by Guy Deutscher
Does Your Language Shape How You Think?, by Guy Deutscher. August, 26, 2010.
Monday, August 16, 2010
WORDS and What They Do To You, by CATHERINE MINTEER
WORDS and What They Do To You, by CATHERINE MINTEER. Illustrations by Lucy Ozone. 1965, Catherine Minteer. Web Edition © 2001, 2004 Institute of General Semantics
Thursday, August 12, 2010
Metaphors We Live By (1980) George Lakoff and Mark Johnson (1980)
Metaphors We Live By George Lakoff and Mark Johnson. Chapter 10.
Review by JOHN M. LAWLER, University of Michigan
Review by JOHN M. LAWLER, University of Michigan
Friday, August 6, 2010
Improving two elements involved in the learning process of a language by using tools designed by Draceina Pinion for being used in Second Life


Improving two elements involved in the learning process of a language by using tools designed for Second Life. Grammar, Vocabulary and Use in context:
Word Puzzle Balls, Dracy Crossword (type 5 and Making Panel)
Second Life is an adequate environment for learning languages not just because allows to join individuals from several places, facilitating the exchange of ideas between them but also because of the immersive character of this virtual environment, which permits people to share a common space where they can interact with ease and where they feel comfortable.
Even without the need of using tools, Second Life, understood as an space is a very adequate place for practicing languages but it is mainstream taking advantage of the easiness that we experiment in this Virtual World for designing and creating intelligent tools oriented to achieve specific objectives involved in the process of learning a language.
Word Puzzle Balls and Dracy Crossword (type 5 and Making Panel) are created by Draceina Pinion and aim to help people to improve grammar and vocabulary in many languages.
Thus, Word Puzzle Balls can be used for learning and teaching the grammar of all the languages which can be used in Second Life and Dracy Crossword can be applied for learning and teaching vocabulary of English, German, Spanish, French, Italian and Hirigana, the first of all the writing systems taught to Japanese children.
Draceina Pinion avatar is an experienced user of Second Life, a professional scripter who works for many educators and institutions. She has a shop, called Dracy´s Virtual Shop, specialized in educational tools in Second Life. and also mantains the blog “How to use educational tools”
Labels:
language,
tools,
virtual worlds
Saturday, July 10, 2010
Four Tools for teaching and learning languages in Second Life (created and explained by Draceina Pinion)
DRACY CROSSWORD making panel
Dracy puzzle data maker
Dracy clues combine
DRACY CROSSWORD type 5
Draceina Pinion´s blog
Dracy puzzle data maker
Dracy clues combine
DRACY CROSSWORD type 5
Draceina Pinion´s blog
Labels:
language,
tools,
virtual worlds
Subscribe to:
Posts (Atom)






