Showing posts with label research methods. Show all posts
Showing posts with label research methods. Show all posts

Tuesday, June 19, 2018

Estudios sobre el Mensaje Periodístico Propuesta socio-crítica para investigar las culturas periodísticas a partir de la revisión de Worlds of Journalism Study (2012-2015)

Estudios sobre el Mensaje Periodístico Propuesta socio-crítica para investigar las culturas periodísticas a partir de la revisión de Worlds of Journalism Study (2012-2015)


Introducimos algunas propuestas metodológicas para estudiar las culturas periodísticas, y analizamos las preguntas realizadas a los periodistas en el Worlds of Journalism Study (2012-2015); para, a continuación, articular una perspectiva socio-crítica para investigar las culturas periodísticas. A partir de los niveles propuestos por Hanitzsch (2007): cognitivo, performativo y evaluativo; y con la intención de transcender la perspectiva que éstos aportan y que limita el estudio de las culturas periodísticas a la búsqueda de unos perfiles profesionales previamente definidos, en lugar de profundizar en los factores que definen a las culturas periodísticas (Martínez Nicolás, 2015); planteamos cinco dimensiones de análisis para investigar las culturas periodísticas: 1) Condiciones sociolaborales de los periodistas; 2) Modos de producción y metodologías de trabajo; 3) Relación del medio con empresas y gobierno; 4) Funciones de la información periodística en la vida de los ciudadanos; 5) Uso de la información periodística por parte de la ciudadanía. Palabras clave: Culturas periodísticas; estudios periodísticos; investigación crítica; sociología de los medios; Worlds of Journalism Study.

Gómez-Diago, Gloria (2018): "Propuesta socio-crítica para investigar las culturas periodísticas a partir de la revisión de Worlds of Journalism Study (2012-2015)", en Estudios sobre el Mensaje Periodístico 24 (1), 173-191.

Estudios sobre el Mensaje Periodístico Propuesta socio-crítica para investigar las culturas periodísticas a partir de la revisión de Worlds of Journalism Study (2012-2015). Available from: https://www.researchgate.net/publication/325827831_Estudios_sobre_el_Mensaje_Periodistico_Propuesta_socio-critica_para_investigar_las_culturas_periodisticas_a_partir_de_la_revision_de_Worlds_of_Journalism_Study_2012-2015 [accessed Jun 19 2018].

Friday, May 15, 2015

Marshall Scott Pole



Poole, M. S. (2007). Generalization in process theories of communication. Communication
Methods and Measures
, 1, 181-190.

Williams, Dmitri , Contractor, Noshir , Poole, Marshall Scott , Srivastava, Jaideep and Cai, Dora(2011)
'The Virtual Worlds Exploratorium: Using Large-Scale Data and Computational Techniques for Communication
Research',
Communication Methods and Measures, 5: 2, 163 — 180

Poole, M. S. & Van de Ven, A. H. (2010). Empirical methods for research on organizational
decision making processes
. In P. C. Nutt & D. Wilson (Eds.) The blackwell handbook of decision
making (pp. 543-580). Oxford: Blackwell.

Wednesday, October 13, 2010

Friday, July 30, 2010

The Unbearable Likeness of Being Digital:The Persistence of Nonverbal Social Norms in Online Virtual Environments

The Unbearable Likeness of Being Digital:The Persistence of Nonverbal Social Norms in
Online Virtual Environments

NICK YEE, JEREMY N. BAILENSON, MARK URBANEK, FRANCIS CHANG and DAN MERGET. CYBERPSYCHOLOGY & BEHAVIOR, Volume 10, Number 1, 2007

Data collection
"A triggered script was used to collect information from avatars in the world. When triggered by a designated key press, the script would collect the name, Cartesian coordinates (x, y), and yaw of the 16 avatars closest to the user within a virtual 200-meter radius. The script would also track whether the avatars were talking at that given moment. The script would then store the information as a text file.
Six research assistants, paid at an hourly rate for 10 h a week, collected data within Second Life over a period of 7 weeks. There were 688 zones (discrete
locations) in Second Life, and undergraduates were each assigned to 115 zones. These research assistants were instructed to systematically explore the zones and trigger the script near locations where a group of at least two people were interacting.
Several types of locations were excluded from the data collection because of activity-specific positional configurations. These were (1) dance clubs,
(2) sex clubs, (3) classrooms, (4) casinos and parlor games, and (5) similar locations where physical architecture constrained position and orientation
(such as movie theatres)" 3

Discussion

"Our findings supported many of our hypotheses.IPD was significantly larger in male-male dyads than in female-female dyads. The data also supported the Equilibrium Theory. Within the social distance of 3.66 m, mutual gaze was inversely
correlated with IPD. The closer that two people were, the less likely they were looking at each other. We also saw support for the hypothesis that eye gaze regulates conversational flow. The more that two avatars were talking, the more
likely they were looking at each other. Moreover, we replicated the gender difference in mutual gaze. Male-male dyads were less likely to maintain mutual gaze than female-female dyads and mixed dyads. Finally, these gender differences in mutual gaze were influenced by location. Malemale dyads were significantly less likely to look
at each other in indoor locations as compared with all other gender composition and location combinations. This interaction between gender and location makes sense, given that male-male dyads prefer less intimacy, and large IPDs are not allowable in many indoor contexts due to size of the room. Overall, our findings support our hypothesis that our social interactions in online virtual environments,
such as Second Life, are governed by the same social norms as social interactions in the physical world. This finding has significant implications for using virtual worlds to study human social interaction. If people behave according to the
same social rules in both physical and virtual worlds even though the mode of movement and navigation is entirely different (i.e., using keyboard and mouse as opposed to bodies and legs), then this means it is possible to study social interaction in virtual environments and generalize them to social interaction in the real world" (5)

Thursday, June 17, 2010

The Marketplace of Ideas, by Louis Menand (2001)

The Marketplace of Ideas, by Louis Menand. American Council of Learned Societies
Occasional Paper No. 49, 2001.

"The humanities occupy only a corner of the higher education marketplace, but it has historically been a very prestigious corner. Although no one is likely to take the trouble to cut the humanities disciplines off, there is some fear that the action, including the funding, is moving into areas of teaching and research that can demonstrate a more obvious market utility. The humanities disciplines don't seem to be dying out, but they do feel dislocated. They are institutionally insecure because they appear to have lost their philosophical roots. The question this paper attempts to address is exactly what those roots were in the first place" (...)

"The other critical Golden Age development, the emergence of a scientific model of research, was a reflection of the anti-ideological temper of postwar American thought—the temper epitomized in Daniel Bell's famous phrase "the end of ideology."21 To some extent the antipathy to ideology was simply a response to global political history between 1914 and 1945, but to some extent, as Thomas Bender has suggested, it was a response to all that federal money that began pouring into universities after the war. Scholars eschewed political commitments because they wished not to offend their granting agencies.22 The idea that academics, particularly in the social sciences, could provide the state with neutral research results on which pragmatic public policies could be based was an animating idea in the 1950s university. In the sciences, it helped establish what Talcott Parsons called the ethos of "cognitive rationality."23 In fields like history, it led to the consensus approach. In sociology, it produced what Robert Merton called theories of the middle range—an emphasis on the formulation of limited hypotheses subject to empirical verification.24 Behaviorism and rational choice theory became dominant paradigms in psychology and political science. In literature, even when the mindset was anti-scientific, as in the case of New Criticism and structuralism, the ethos remained scientistic: theorists aspired to analytic rigor.25 Boundaries were respected and methodologies were codified. Discipline reigned in the disciplines"


"Philosophy and the Mirror of Nature, Rorty's attempt to put an end to (or to transcend) the analytic tradition in philosophy, constructs its argument entirely from within the tradition of analytic philosophy, just as The Structure of Scientific Revolutions, Kuhn's revisionist interpretation of the history of science, is a perfectly conventional work in the philosophy and history of science. But there is also no question that the turn in the intellectual dialectic exemplified by these works fed into the collapse of the color- and gender-blind ideal of meritocratic educational theory, and that it gave members of groups previously excluded from or marginalized within the academy theoretical equipment for the business of critiquing the traditional forms of knowledge. Kuhn's book is emphatically not a work of science studies, but science studies is what it gave birth to"


"People refer to the new organizations of knowledge as "interdisciplinary," but this seems mistaken. The collapse of disciplines must mean the collapse of interdisciplinarity as well; for interdisciplinarity is the institutional ratification of the logic of disciplinarity. The very term implies respect for the discrete perspectives of different disciplines. You can't have interdisciplinarity, or multidisciplinarity, unless you have disciplines. There is more interest on the part of administrators in interdisciplinary work, and some college catalogues now feature interdisciplinary majors, but there is nothing terribly new or anti-foundational about it. Interdisciplinary scholarship or teaching simply means the deployment of professional expertise in two or more disciplines".

Thursday, May 6, 2010

"Entretien de groupe dans Second Life" (Guillaume Hervet, Leila El Kamel, Benny Rigaux-Bricmont)

"Entretien de groupe dans Second Life" (Guillaume Hervet, Leila El Kamel and Benny Rigaux-Bricmont) Recherches Qualitatives, Vol. 29 (1), 2010, pp. 69-98. Entretiens de Groupe: Conceps, Usages et Ancrages.
Sous la direction de: François Guillemette, Jason Luckerhoff et Colette Baribeau.


Résumé:

Après une présentation du monde virtuel Second Life et des entretiens de groupe hors ligne et en ligne, nous identifions les variables à prendre en considération afin d’adopter une démarche scientifique dans ce type d’espace et, plus particulièrement, celles pertinentes pour réaliser des entretiens de groupe. Nous présentons par la suite les particularités à connaître pour organiser un entretien de groupe sur Second Life. Puis, en nous basant sur notre vécu, nous proposons plusieurs implications permettant d’utiliser cette méthode de recherche de façon optimale.

Tuesday, March 2, 2010

Conclussions of the Group Work "Metaverses and 3D Environments" (IV Congress of Cybersociety)


Conclusions of the Group Work "Metaverses and 3D Environments",

Made by Gómez-Diago,G.; Serrano García,R.;Hughes,M. is published in the Blog of the IV Congress of Cibersociety, waiting for being published in the Proceedinngs of the Congress(ISBN: 978-84-613-7299-7. Register number: 09/125019)

The set of slides submitted by Professor Pierre Lévy ("Toward a Civilization of a Collective Intelligence") contextualize the remaining works in a brilliant and clear way. “Toward a Civilization of Collective Intelligence” encourages us to think about the most important changes that have happened in our society, pointing out the necessity of a new language that can represent the essence of Collective Intelligence.

Understanding the term “Virtual World” as a space which is formed by human actions, their objects and the interactions between them. Pierre Lévy proposes the Information Economy Metalanguage (IEML) which is derived from two philosophical dialectics: 1. virtual / actual, 2. seeing / being / thing_ for the interface between the human mind and the computer power of cyberspace. The IEML semantic space can be used practically as a coordinate system to represent economic, social and cultural phenomena and can be considered theoretically as an abstract place where human collective intelligence is unfolding.

For commenting about the insights of the other 17 works submitted in our Group of Work, we have assigned to each one of four categories, depending on the perspective of the authors. The categories are:


1, Theoretical Explorations of Virtual Worlds

2, Educational and business experiences in Second Life

3, Creation of tools for being used in Second Life

4, Exemplification of characteristics and applications of Second Life

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