Note: photos taken by Akemi Mochizuki (Draceina Pinion avatar)
Yesterday, Akemi Mochizuki (Draceina Pinion avatar) and me enjoyed a very nice time presenting and using Brainflowing at ISTE. We thank all of them for their collaboration and engagement and we also thank to Terra Sieberman (Louise Borgnine avatar), who is Membership Development at ISTE (International Society for Technology in Education)
Brainstorming about advantages of Second Life
Participants identified, among others, the following ones:
- global connections,
- collaboration personal
- learning network
- professional opportunities
- meeting people
- Kurka-licious fun
- collaboration
- personal learning network
- professional opportunities
- museums
- art shows
- beauty
- imagination
- creativity
Brainstorming about alternatives to Second Life.
All Participants agree about the bad consequences that the elimantion of spetial prices for educational and non profit places in Second Life not just for these Institutions but also for the users who were atteding the events they organize. We were sharing about the best alternatives to this Virtual World and the following virtual environments were cited:
- Reaction Grid
Based on Unity3D combined with custom software and inworld scripting it is quickly
becoming a hit for high concurrency-easy to login to use cases. System
Architecture PDF. Highlights:Cross Platform Windows & Mac, Browser plugin, Game
Console Ready Iphone/Ipad/Ipod Touch capable, Android Ready, Standard 3D Mesh/CAD
Import, C#/Javascript/Boo Inworld Scripting, Concurrency to 1000+ Per Level, Vivox
Voice
Opensimulator is open source software that is a favorite for educational users on ReactionGrid.
GaiaOnline
World of Warcraft
Blue mars
The Blue Mars Virtual World Platform is made up
of the Blue Mars Client, the Blue Mars Sandbox Editors, BlueMars.com, and the Blue
Mars Servers.
Eve Online
- Wonderland
Open Cobalt Alpha
Open Cobalt Alpha is the first step in a long term
project to make available to all people a free and open source platform for
constructing, accessing, and sharing virtual workspaces for research and
education. This 3D multimedia wiki technology makes it easy to create deeply
collaborative and hyperlinked multi-user virtual workspaces, virtual exhibit
spaces, and game-based learning and training environments that run on all major
software operating systems. By using a peer based messaging protocol to reduce
reliance on server infrastructures for support of basic in world interactions
across many participants, Open Cobalt makes it possible for people hyperlink their
virtual worlds via 3D portals to form a large distributed network of
interconnected collaboration spaces. It also makes it possible for schools and
other organizations to freely set up their own networks of public and private 3D
virtual workspaces that feature integrated web browsing, voice chat, text chat,
and access to remote desktop applications and services.
Croquet
Croquet is a powerful open source software
technology that, in the form of the Croquet Software Developer's Kit (Croquet
SDK), can be used by experienced software developers to create and deploy deeply
collaborative multi-user online virtual world applications on and across multiple
operating systems and devices. Derived from Squeak, the Croquet system features a
peer-based messaging protocol that dramatically reduces the need for server
infrastructures to support virtual world deployment and makes it easy for software
developers to create deeply collaborative applications. Cobalt is a National
Science Foundation-sponsored effort to develop an open source virtual world
browser and authoring toolkit application based on the Croquet technology.
Science Sim
The 3D Internet refers to a currently disparate
but rapidly converging set of 3D technologies used for visualizing 3D information
on the web. This convergence promises to provide a new set of collaborative tools
with application in collaborative visualization, education, training and scientific
discovery. As part of the Supercomputing Conference this year working with
supporters in the community we have made available a virtual world based on the
open source package OpenSim
Jokaydia
The Islands of jokaydia Project is facilitated by
Jo Kay aka jokay Wollongong. It was launched in September 2007 and aims to provide
a space to explore the uses of virtual worlds in education, the arts and social
change. We are a community of practice, and have homes in various virtual worlds
including our very own jokaydiaGRID running on Opensimulator, along with presence
in Second Life, Jibe and Reaction Grid. We are also exploring BlueMars, World of
Warcraft, Aion and a number of other virtual worlds and gaming platforms.
3rd Rock Grid
Within the virtual world you will find houses,
businesses, music clubs, role playing areas, parks, museums, whatever the community
decides to build or develop, either collectively on community property or
individually on your own property. You will also meet and talk to other
individuals, Americans, Canadians, Australians, Europeans, and others from all
corners of the globe.You are represented by a three dimensional “avatar” that you
control , you control the looks, the clothes, and its movement throughout the
virtual world. The possibilities are endless and completely up to you - the
creator! You will find individuals from 18 to 70 and beyond in world, it is not a
predetermined game, with your interaction with the other individuals your world
becomes what you make it.
SpotOn3d
potON3D's ™ 3DWeb Systems empower Internet users to break out of the flat 2D web
page, and GO TO A PLACE on the web – 3DWeb Worlds - where they can experience much
of the same functionality & experience they enjoy in the real world without having
to spend the time or money get to there.
Participants also pointed the fact that there is an HyperGate, teleporter system between worlds which permits to walk to one place to another.Other issue that was pointed out is that OpenSim is much less expensive in comparision with Second Life and in some ways much easier to change.
Friday, October 15, 2010
Outcomes obtained after brainstorming at ISTE by using Brainflowing
Labels:
brainflowing,
brainstorming,
events,
virtual worlds
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