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2018 Video Game Industry Statistics, Trends & Data
Massively Multiplayer Online Games. Productive players and their disruptions to conventional media practices. By Alison Mary (Sal) Humphreys. Creative Industries Research and Applications Centre Queensland. University of Technology.
2018 Video Game Industry Statistics, Trends & Data
Massively Multiplayer Online Games. Productive players and their disruptions to conventional media practices. By Alison Mary (Sal) Humphreys. Creative Industries Research and Applications Centre Queensland. University of Technology.
Looking forthe latest video gaming stats and trends? We've got you covered.
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Environments, 15, 309-329.
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Lee (2012) The Future of Gamification. Pew Research Internet Project.
Constantinou, I; Fosselius Legarth, M. and Brirch
Olsen, K. (2011) What are users’ intentions towards real money trading inmassively multiplayer online games? Electronic
Markets, 22 (2), pp 105–115
Mark Lee,
Ken Eustace, Geoff Fellows and Allan Bytheway
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