Wednesday, August 4, 2010
The Evolution of Social Behavior over Time in Second Life, by Helen Harris Jeremy N. Bailenson Alexia Nielsen Nick Yee
The Evolution of Social Behavior over Time in Second Life, by Helen Harris, Jeremy N. Bailenson, Alexia Nielsen, Nick Yee
The Rules of Virtual Groups: Trust, Linking and Performance in Computer-Mediated Communication
The Rules of Virtual Groups: Trust, Linking and Performance in Computer-Mediated Communication, by Joseph B Walther and Ulla Bunz. Journal of Communication. December,2001.
Rule 1. Get started right away.
Rule 2. Communicate frequently.
Rule 3. Multitask getting organized and doing substantive work simultaneously.
Rule 4. Overtly acknowledge that you have read one another´s messages.
Rule 5. Be explicit about what you are thinking and doing.
Rule 6. Set deadlines and stick to them.
Rule 1. Get started right away.
Rule 2. Communicate frequently.
Rule 3. Multitask getting organized and doing substantive work simultaneously.
Rule 4. Overtly acknowledge that you have read one another´s messages.
Rule 5. Be explicit about what you are thinking and doing.
Rule 6. Set deadlines and stick to them.
Tools for Use in Second Life
Tools for Use in Second Life (Midle Tennesse State University)
Labels:
brainflowing,
brainstorming,
tools,
virtual worlds
Tuesday, August 3, 2010
Sunday, August 1, 2010
"Social Learning Theory in Second Life", by Michele Smith and Zane L. Berge.
"Social Learning Theory in Second Life", by Michele Smith and Zane L. Berge. MERLOT Journal of Online Learning and Teaching Vol. 5, No. 2, June 2009.
Labels:
learning theory,
virtual worlds
"Social Influence and the Diffusion of User-Created Content", by Eytan Bakshy, Brian Karrer and Lada A. Adamic.
"Social Influence and the Diffusion of User-Created Content", by Eytan Bakshy, Brian Karrer and Lada A. Adamic.
Labels:
user generated content,
virtual worlds
Co-Creating "Second Life": an anlysis of collaborative codesign processes of interactive virtual environmenys in community-authored social vw
Co-Creating "Second Life": an anlysis of collaborative codesign processes of interactive virtual environmenys in community-authored social virtual worlds, by
R. Ates GÜRSIMSEK
R. Ates GÜRSIMSEK
Labels:
user generated content,
virtual worlds
Subscribe to:
Posts (Atom)

