Friday, June 14, 2013
La Academia Española de Comunicación: productividad científica frente a actividad social
Spanish Communication Academia: Scientific Productivity vs. Social Activity
DOI http://dx.doi.org/10.3916/C41-2013-06 E-ISSN: 1988-3293 / ISSN: 1134-3478
Cristóbal Casanueva Rocha, Sevilla (España)
Francisco Javier Caro González, Sevilla (España)
Labels:
network analysis,
social network analysis
Thursday, June 13, 2013
Sunday, June 9, 2013
TextCite
TextCite es un programa para organizar y comentar citas textuales de publicaciones (libros, artículos u otros textos) para su uso en la producción de publicaciones científicas o académicas. Puedes organizar tus citas por publicación, autor, categoría o esquema. Funciona conjuntamente con programas como Citation, EndNote, RefWorks, y BibTeX, proporcionando capacidades para gestionar textos y citas que estos programas carecen, mientras permitiéndote crear notas a píe de página y listas de bibliografía rápidamente a través de tu gestor de bibliografías favoríto. También exporta tus citas en formato PDF y Word (RTF).
phpBB®
About phpBB®
Millions of people use phpBB on a daily basis, making it the most widely used open source bulletin board system in the world. Whether you want to stay in touch with a small group of friends or are looking to set up a large multi-category board for a corporate website, phpBB has the features you need built-in.
Newer users will appreciate phpBB's extensive administration panel, which allows the customisation of even the most intricate features without having to edit code directly while advanced users will value the ease with which phpBB can be integrated into existing systems.
Because phpBB is released under the GNU General Public License, you may make changes to the code without first having to obtain permission from the phpBB Group. Our extensive database of user-created modifications makes changing and adding features as simple as pasting code into the appropriate files, while the styles database contains hundreds of style and image packages to customise your board.
The detailed documentation and Flash video tutorials available on this site will help you get phpBB running on your server in minutes. If you have any questions please visit our Community Forum where our staff and members of the community will be happy to assist you with anything from configuring the software to modifying the code for individual needs.
No other bulletin board software offers a greater complement of features, while maintaining efficiency and ease of use. Best of all, phpBB is completely free. We welcome you to test it for yourself today*
Millions of people use phpBB on a daily basis, making it the most widely used open source bulletin board system in the world. Whether you want to stay in touch with a small group of friends or are looking to set up a large multi-category board for a corporate website, phpBB has the features you need built-in.
Newer users will appreciate phpBB's extensive administration panel, which allows the customisation of even the most intricate features without having to edit code directly while advanced users will value the ease with which phpBB can be integrated into existing systems.
Because phpBB is released under the GNU General Public License, you may make changes to the code without first having to obtain permission from the phpBB Group. Our extensive database of user-created modifications makes changing and adding features as simple as pasting code into the appropriate files, while the styles database contains hundreds of style and image packages to customise your board.
The detailed documentation and Flash video tutorials available on this site will help you get phpBB running on your server in minutes. If you have any questions please visit our Community Forum where our staff and members of the community will be happy to assist you with anything from configuring the software to modifying the code for individual needs.
No other bulletin board software offers a greater complement of features, while maintaining efficiency and ease of use. Best of all, phpBB is completely free. We welcome you to test it for yourself today*
Virtual Worlds
Best Practices in Education 2013 Conference
July 24-27, 2013
Second Life, OpenSim, CloudParty, Unity
VWBPE BACKGROUND
Since 2007, second life has been home to the best practices in education conference. As a grassroots open source conference, this conference was unique in that it was one of the first of its kind to allow educators from around the world to share ideas on how best to use 3D immersive environments in the classroom.
In 2009, the conference was re-branded to be the Virtual Worlds Best Practices in Education conference. Our goal was to open the conference up to best practices using any virtual world including Second Life, World of Warcraft, Club Penguin, Venuegen, OpenSim, EveOnline, and a host of others. While Second Life is our 'base of operations' the conference usually draws people from around the metaverse and as such has provided a vast wealth of information that educators and institutions can draw upon to make informed decisions about how best to use these technologies.
This year the conference will run from July 24-27 (the weekend after Relay for Life).
HOW BIG IS THE CONFERENCE?
The conference draws anywhere between 150 to 200 presenters, over 2000 attendees, and a small army of 200-250 volunteers that originate from over 90 countries.
This conference is one of the largest conferences for educators anywhere in the world. To give you some idea of some comparative numbers
Sloan-C - 1140 attendees ($620/pp)
Technology, Colleges and Community (TCC) Online Conference ($129/pp)
Association for the Advancement of Computing in Education (AACE) eLearn - 1000 attendees ($470/pp)
EDUCAUSE Annual Conference - 3000-4000 attendees ($750/pp)
American Society for Training & Development (ASTD) - 8,000 attendees ($1,100/pp)
American Educational Research Association (AERA) - 15,000 attendees ($575/pp)
International Society for Technology in Education (ISTE) - 15,000 attendees ($309/pp)
While VWBPE is not the biggest conference out there, make no mistake, this is not a small conference by any means and the fact that it is free makes this conference especially unique.
CALL FOR PROPOSALS
Right now, people have until June 30th to get their proposals into the committee for review. Proposal guidelines can be found here: http://www.vwbpe.org/wp-content/uploads/2013/04/VWBPE2013CallforProposals.pdf
This years theme is "Beyond the Stage"
Submission Categories include
Theoretical and Research Papers
Best Practices Showcase
Games and Simulations
Machinima
K-12
Tools and Products
Poster
Panel or Roundtable
Exploration of Virtual Worlds (post-conference MOOC only)
To submit a proposal
go to http://www.vwbpe.org/front-desk to register
then go to http://www.vwbpe.org/main-hall/ to submit a proposal
Each year we try to introduce a new element to the program and this year is no different. We are attempting for the first time to run the conference across 4 different virtual platforms including Second Life, OpenSim (Jokaydia), CloudParty, and Unity (Jibe). These platforms are representative of where education has been evolving to over the past few years.
EXPLORATION OF VIRTUAL WORLDS MOOC
For other VW platforms or specific instances such as SpotOn3D and InWorldz we are separating out tours in these areas from the main conference so that we can give these platforms the time they need to really show what makes them unique.
We have found that tours to places like World of Warcraft, Club Penguin, Minecraft and other VWs really needs some additional prep time and then a couple of hours to really give people a good sense of what is / isn't possible. So hence Exploration of Virtual Worlds will run during the 4 weeks after the main VWBPE event July 24-27th.
NEW SUBMISSION PROCESS
One of the other new and unique features of the VWBPE Conference is that we have started to develop our own submission portal for virtual conferences. Virtual conferences raise logistical problems that other conference software cannot address.
The two largest being
association of presenter information and their avatar information and
scheduling of virtual locations
Both of these problems require unique software / business rules that we have had to address ourselves. The portal is still evolving even as we speak. So look for on-going changes throughout the year.
An important note: We are asking that anyone who has already submitted a proposal, please log in to confirm the information accuracy. We have been making changes and enhancements based on feedback from people using the system as this is the first year this software is being used.
VOLUNTEERS
Like any conference the VWBPE 2013 Conference needs a small army of volunteers to help run the show. This year especially as we are looking for mentor / greeters for 4 different virtual worlds, not just one The bulk of the conference will still be in Second Life however as presentations will also be occurring in CloudParty, JoKaydia, and Unity, people with experience in these platforms would be appreciated.
To sign-up as a volunteer, please see http://www.vwbpe.org/blog/call-for-second-to-none-volunteers
REGISTRATION
Registration to the conference is not required as we have an open source policy to allow everyone access to the conference. Registration is appreciated thou as it helps us with marketing and communications. It also allows us to pre-plan conference activities as it gives a projection of how many people will attend.
To register you can go to http://vwbpe13.eventbrite.com/
CONFERENCE ARCHIVES
The VWBPE Conference isn't just about 4 days of virtual meetings but also making those presentations available after the conference is over. We do that in a number of ways:
Conference Proceedings - Journal of Virtual Studies (http://ejournal.urockcliffe.com/)
YouTube Playlists of all Machinima submitted to the conference (http://www.youtube.com/user/VWBPE/videos?flow=grid&view=1)
Treet TV Video Recordings of selected presentations and keynotes (http://business.treet.tv/shows/bpeducation)
Metaverse TV Video Recordings of selected presentations and keynotes (http://metaversetv.com/?s=VWBPE&x=0&y=0)
Slideshare Playlist of Conference Presentations (http://www.slideshare.net/vwbpe)
It is the mission of the Conference to ensure that as much material from each conference is made available as open source and without encumbrances as possible.
FUNDING AND SPONSORSHIP
VWBPE is completely funded through donations and sponsorships. The conference needs a minimum of $5000/year in order to cover all the basics of the conference. This year we are trying two new methods to help with this both of which have been very successful for us so far. The first is introduction of a new ticket type that allows for voluntary donation to the conference which is available during registration process (http://vwbpe13.eventbrite.com/). The second is our indiegogo campaign (http://www.indiegogo.com/projects/vwbpe-conference-2013).
We have been fortunate that both have substantially helped us reach our goal and kept the conference on solid financial footing.
MORE INFORMATION
For more information on the conference you can check out our
website at http://vwbpe.org
facebook at: http://www.facebook.com/groups/67701516968/, and
twitter at: http://twitter.com/vwbpe / @VWBPE
Best Practices in Education 2013 Conference
July 24-27, 2013
Second Life, OpenSim, CloudParty, Unity
VWBPE BACKGROUND
Since 2007, second life has been home to the best practices in education conference. As a grassroots open source conference, this conference was unique in that it was one of the first of its kind to allow educators from around the world to share ideas on how best to use 3D immersive environments in the classroom.
In 2009, the conference was re-branded to be the Virtual Worlds Best Practices in Education conference. Our goal was to open the conference up to best practices using any virtual world including Second Life, World of Warcraft, Club Penguin, Venuegen, OpenSim, EveOnline, and a host of others. While Second Life is our 'base of operations' the conference usually draws people from around the metaverse and as such has provided a vast wealth of information that educators and institutions can draw upon to make informed decisions about how best to use these technologies.
This year the conference will run from July 24-27 (the weekend after Relay for Life).
HOW BIG IS THE CONFERENCE?
The conference draws anywhere between 150 to 200 presenters, over 2000 attendees, and a small army of 200-250 volunteers that originate from over 90 countries.
This conference is one of the largest conferences for educators anywhere in the world. To give you some idea of some comparative numbers
Sloan-C - 1140 attendees ($620/pp)
Technology, Colleges and Community (TCC) Online Conference ($129/pp)
Association for the Advancement of Computing in Education (AACE) eLearn - 1000 attendees ($470/pp)
EDUCAUSE Annual Conference - 3000-4000 attendees ($750/pp)
American Society for Training & Development (ASTD) - 8,000 attendees ($1,100/pp)
American Educational Research Association (AERA) - 15,000 attendees ($575/pp)
International Society for Technology in Education (ISTE) - 15,000 attendees ($309/pp)
While VWBPE is not the biggest conference out there, make no mistake, this is not a small conference by any means and the fact that it is free makes this conference especially unique.
CALL FOR PROPOSALS
Right now, people have until June 30th to get their proposals into the committee for review. Proposal guidelines can be found here: http://www.vwbpe.org/wp-content/uploads/2013/04/VWBPE2013CallforProposals.pdf
This years theme is "Beyond the Stage"
Submission Categories include
Theoretical and Research Papers
Best Practices Showcase
Games and Simulations
Machinima
K-12
Tools and Products
Poster
Panel or Roundtable
Exploration of Virtual Worlds (post-conference MOOC only)
To submit a proposal
go to http://www.vwbpe.org/front-desk to register
then go to http://www.vwbpe.org/main-hall/ to submit a proposal
Each year we try to introduce a new element to the program and this year is no different. We are attempting for the first time to run the conference across 4 different virtual platforms including Second Life, OpenSim (Jokaydia), CloudParty, and Unity (Jibe). These platforms are representative of where education has been evolving to over the past few years.
EXPLORATION OF VIRTUAL WORLDS MOOC
For other VW platforms or specific instances such as SpotOn3D and InWorldz we are separating out tours in these areas from the main conference so that we can give these platforms the time they need to really show what makes them unique.
We have found that tours to places like World of Warcraft, Club Penguin, Minecraft and other VWs really needs some additional prep time and then a couple of hours to really give people a good sense of what is / isn't possible. So hence Exploration of Virtual Worlds will run during the 4 weeks after the main VWBPE event July 24-27th.
NEW SUBMISSION PROCESS
One of the other new and unique features of the VWBPE Conference is that we have started to develop our own submission portal for virtual conferences. Virtual conferences raise logistical problems that other conference software cannot address.
The two largest being
association of presenter information and their avatar information and
scheduling of virtual locations
Both of these problems require unique software / business rules that we have had to address ourselves. The portal is still evolving even as we speak. So look for on-going changes throughout the year.
An important note: We are asking that anyone who has already submitted a proposal, please log in to confirm the information accuracy. We have been making changes and enhancements based on feedback from people using the system as this is the first year this software is being used.
VOLUNTEERS
Like any conference the VWBPE 2013 Conference needs a small army of volunteers to help run the show. This year especially as we are looking for mentor / greeters for 4 different virtual worlds, not just one The bulk of the conference will still be in Second Life however as presentations will also be occurring in CloudParty, JoKaydia, and Unity, people with experience in these platforms would be appreciated.
To sign-up as a volunteer, please see http://www.vwbpe.org/blog/call-for-second-to-none-volunteers
REGISTRATION
Registration to the conference is not required as we have an open source policy to allow everyone access to the conference. Registration is appreciated thou as it helps us with marketing and communications. It also allows us to pre-plan conference activities as it gives a projection of how many people will attend.
To register you can go to http://vwbpe13.eventbrite.com/
CONFERENCE ARCHIVES
The VWBPE Conference isn't just about 4 days of virtual meetings but also making those presentations available after the conference is over. We do that in a number of ways:
Conference Proceedings - Journal of Virtual Studies (http://ejournal.urockcliffe.com/)
YouTube Playlists of all Machinima submitted to the conference (http://www.youtube.com/user/VWBPE/videos?flow=grid&view=1)
Treet TV Video Recordings of selected presentations and keynotes (http://business.treet.tv/shows/bpeducation)
Metaverse TV Video Recordings of selected presentations and keynotes (http://metaversetv.com/?s=VWBPE&x=0&y=0)
Slideshare Playlist of Conference Presentations (http://www.slideshare.net/vwbpe)
It is the mission of the Conference to ensure that as much material from each conference is made available as open source and without encumbrances as possible.
FUNDING AND SPONSORSHIP
VWBPE is completely funded through donations and sponsorships. The conference needs a minimum of $5000/year in order to cover all the basics of the conference. This year we are trying two new methods to help with this both of which have been very successful for us so far. The first is introduction of a new ticket type that allows for voluntary donation to the conference which is available during registration process (http://vwbpe13.eventbrite.com/). The second is our indiegogo campaign (http://www.indiegogo.com/projects/vwbpe-conference-2013).
We have been fortunate that both have substantially helped us reach our goal and kept the conference on solid financial footing.
MORE INFORMATION
For more information on the conference you can check out our
website at http://vwbpe.org
facebook at: http://www.facebook.com/groups/67701516968/, and
twitter at: http://twitter.com/vwbpe / @VWBPE
Saturday, June 8, 2013
Saturday, June 1, 2013
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