Cuando apareció Mcluhan para corregir al tipo que hablaba de sus ideas sin haberlas entendido. Una escena brillante de Annie Hall
Por cierto que aquí tenemos una joya. "Contraexplosión" (Counterblast) en castellano para descargar. Fue publicado en 1969 en Nueva York por Harcourt, Brace & World, inc. Esta versión en castellano es de Isidoro Gelstein y el diseño es de Harley Parker, colaborador habitual de Mcluhan.
Pongo aquí un pequeño párrafo que he sacado del libro:
"Como sistema de escritura, la máquina es mucho más eficiente que la mano. Los dedos traducen automática y simultáneamente lo que se está pensando. Cuando uno escribe a mano, lo hace lenta y cuidadosamente, y por lo general en un estilo menos familiar"
Wednesday, January 28, 2009
Monday, January 19, 2009
referencias bibliográficas sobre mundos virtuales
Son numerosos y variados en cuanto a temáticas, trabajos realizados sobre los mundos virtuales y su aplicación a diferentes ámbitos. A continuación incluyo una lista de referencias. De entre ellas, destaco el trabajo Sims acerca de el Potencial Científico Investigador de los Mundos Virtuales por poder agrupar en este contexto a diferentes personas de manera sencilla así como por la posibilidad de crear laboratorios virtuales encaminados a probar alguna aplicación o producto.
Islas, Octavio Tomás Moro (2008) "Marshall McLuhan y LosMundos Virtuales. La nueva utopía". Razón y Palabra. Revista Electrónica en America Latina Especializada en Comunicación.
Sims, William Bainbridge (2007) "The Scientific Research Potential of Virtual Worlds". www. sciencemag. org VOL 317.
"Effect of avatars in Second Life".
50 Tips and tricks to create a learning space in Second Life.
Lehdonvirtam Vili (2009) "Why do people buy virtual goods?" Virtual Economy Research Network.
Lehdonvirtam Vili (2009) "Virtual item sales as a revenue model: Identifying atributes that drive purchase decisions."
Islas, Octavio Tomás Moro (2008) "Marshall McLuhan y LosMundos Virtuales. La nueva utopía". Razón y Palabra. Revista Electrónica en America Latina Especializada en Comunicación.
Sims, William Bainbridge (2007) "The Scientific Research Potential of Virtual Worlds". www. sciencemag. org VOL 317.
"Effect of avatars in Second Life".
50 Tips and tricks to create a learning space in Second Life.
Lehdonvirtam Vili (2009) "Why do people buy virtual goods?" Virtual Economy Research Network.
Lehdonvirtam Vili (2009) "Virtual item sales as a revenue model: Identifying atributes that drive purchase decisions."
Labels:
economy,
education,
McLuhan,
mvn08,
virtual worlds
Wednesday, January 7, 2009
muvenation exercise (about working in collaboration)
Muvenation Exercise
Module 1, Section 3, Activity 4 - Collaboration
Overview
Collaboration is not easy. We often merely cooperate, distributing sections of a task rather than working together on the whole. It needs practice and as we will be doing more collaborative activities during the course it is important to reflect on the success of the process this time, so that we can improve it next time.
Objectives
To reflect on the dynamics of the collaboration process
Process
Post in your blog about the collaboration in your sub group. You may want to think about some of these issues.
Was it easy to define objectives and criteria?
How did you distribute the work?
How did you feel about your own particpation?
How did you feel about other participation?
Where there any problems, or misunderstandings?
I worked with Jennifer Staningar. After our initial forum posting on the Moodle, we decided to use Google Talk and Google Docs in order to share and discuss our ideas this past week.
We began this task by meeting in-world and sharing ideas through the IM chat feature. We teleported to sims that we previously knew something about and discussed how we envisioned our presentation. It became clear to us that this type of spontaneous meeting would not lead us to find events of interest, so instead we agreed to work individually and keep in touch via Google Talk. This worked very well for us and each day we made some collaborative contact to improve and refine the scope of the task.
We agreed that it would be useful to create a checklist in order to evaluate educational sims in Second Life (SL). This would help us to understand the characteristics of different sims.
I spearheaded this task. I proposed five criteria to evaluate educational places in SL defined the criteria in order to have a checklist of items to record for each place we visited.
Because Jennifer has attended more in-world events/lectures, she will share her point of view about her experience in the lectures. As a result, we give you two perspectives abut educational places in SL. One perspective is more about the format and the other is more abot the content.
Module 1, Section 3, Activity 4 - Collaboration
Overview
Collaboration is not easy. We often merely cooperate, distributing sections of a task rather than working together on the whole. It needs practice and as we will be doing more collaborative activities during the course it is important to reflect on the success of the process this time, so that we can improve it next time.
Objectives
To reflect on the dynamics of the collaboration process
Process
Post in your blog about the collaboration in your sub group. You may want to think about some of these issues.
Was it easy to define objectives and criteria?
How did you distribute the work?
How did you feel about your own particpation?
How did you feel about other participation?
Where there any problems, or misunderstandings?
I worked with Jennifer Staningar. After our initial forum posting on the Moodle, we decided to use Google Talk and Google Docs in order to share and discuss our ideas this past week.
We began this task by meeting in-world and sharing ideas through the IM chat feature. We teleported to sims that we previously knew something about and discussed how we envisioned our presentation. It became clear to us that this type of spontaneous meeting would not lead us to find events of interest, so instead we agreed to work individually and keep in touch via Google Talk. This worked very well for us and each day we made some collaborative contact to improve and refine the scope of the task.
We agreed that it would be useful to create a checklist in order to evaluate educational sims in Second Life (SL). This would help us to understand the characteristics of different sims.
I spearheaded this task. I proposed five criteria to evaluate educational places in SL defined the criteria in order to have a checklist of items to record for each place we visited.
Because Jennifer has attended more in-world events/lectures, she will share her point of view about her experience in the lectures. As a result, we give you two perspectives abut educational places in SL. One perspective is more about the format and the other is more abot the content.
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