Tuesday, November 23, 2010

Walking around Open source Virtual Worlds.




After doing a small travell around some of the open source Virtual Worlds, it is clear that their features and characteristics are almost the same than Second Life ones. If we have in mind the prices that these Virtual Worlds set for having a land there, it seems that they will receive many users in not many time but some disadvantages have this environments now.

Some of the visible disadvantages of these Environments are.

1. It is not possible to import the contacts our avatar has on S.L., although it is allowed to import the calling cards of the avatars you has offered (and they accepted) friendship in Second Life.

2. It seems that is possible to import the items we have in S.L by using this format (see Open Simulator. Inventory Archives)and by using a device which is supported by Linden Lab and which is needed to pay for and called storedinventory. This means that users will need to learn to use that format after paying for having saved all that they have in Second Life. Imprudence viewer allows users to import and export items (one by one) but the user must have all the rights of that items.

3. The language script seems to be not so developed as the one that scripters use in Second Life.

Thus, according to Akemy Mochizuki (Draceina Pinion avatar), professional scripter, she can use plural notecards in one prim in SL but just one in opensim.In SL DRACY CROSSWORD PUZZLE can have 30 puzzles in it but just one in Opensim

3rdrockgrid: After registering on their webpage, you can enter by using the Imprudence viewer. Is similar or equal to SL and OSgrid. It also uses the same language for scripting, though and users reported me, it has some lacks which are being arranged.They have currency but still not fixed.
Giantgrid
The same interface and functions than the others Virtual Worlds reviewed. Also have their own currency. Is needed to register and then, it is possible to enter by using Imprudence.
Inworld
The same interface and features than another virtual worlds.

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