Monday, March 29, 2010

The Divine Comedy - Sunrise

Pierre Lévy

Lévy, Pierre, Cyberculture. Translated by Robert Bononno, 2001.

Pixelization Paradigm (2006) Edited by Pierre Lévy, Bénédicte Le Grand, François Poulet, Michael Soto, Laszlo Darago, Laurent Toubiane, Jean François Vivert

Lévy, Pierre (2002) Ciberdemocracia. Ensayo sobre Filosofía Política.

Lévy, Pierre (2002) Welcome to Virtuality, in Digital Creativity, edited by Beardon, C & Malmborg, L.

Saturday, March 27, 2010

Cees J. Hamelink

Cees J. Hamelink The Ethics of Cyberspace, 2000

Cees, J. Hamelink, Human Rights in Cyberspace, in Cyberidentities. Canadian & European presence in Cyberspace, Leen d´Haenens (Ed.), Unyversity of Otawa Press, 1999

Mass Communication Research. On Problems and Policies. The Art of Asking the Right Questions. In honor of James D. Halloran . Edited by Cees J. Hamelink and Olga Linné, 1994

Thursday, March 25, 2010

2010: Une Odyssée de l´espace virtuel ou la recherche sur les internautes et leurs avatars dans les métavers.

2010: Une Odyssée de l´espace virtuel ou la recherche sur les internautes et leurs avatars dans les métavers. Université de Montréal.

Responsable Scientifique: Benny Rigaux-Bricmont (Université Laval)

Association francophone pour le savoir (Acfas). Programme du 78 Congrès, 439-2010, "Une odysée de l´espace virtuel ou la reserche sur les internautas et leurs avatars dans les métavers"

Carte du Campus

Here you have the links to two papers done by Benny Rigaux-Bricmont, Hervet Guillaume, ellafi, khaoula and Leila El Kamel: Using Virtual Worlds for Doing Qualitative Research"

Homo Modernus, Tractatus Philosophicus, by Homomodernus

Tools For Thought, The Virtual Community, by Howard Rheingold

Tools For Thought, by Howard Rheingold
The Virtual Community, by Howard Rheingold

Virtual Worlds 2010, by Cynthia Calongne

Tuesday, March 23, 2010

Update of Brainflowing (two new features related to the use of language)

After its presentation at Virtual Worlds Best Practices Conference (March, 13, 2010) , Brainflowing have been updated. Thus, to the main 5 functions that Brainflowing had, two more have been just added.

Both are related with the use of language. One makes possible writing properly and accurately in the board (words will be not separated, will be displayed smartly, depending on the free space available in the board) and the other, allows us to use the Brainflowing for brainstorming in six different languages: English, French, German, Italian, Japanese and Spanish. (You can see on the image created by Draceina Pinion some of the characters that you can use by brainstorming with Brainflowing)

Until now brainflowing was thought for brainstorming in English but we have integrated the suggestions from people who bought it and now Brainflowing has incorporated the philosophy of Second Life: many languages and cultures sharing the same space.

Brainflowing allows us to

1, Display on it the words provided by participants.

2, Send by email the text displayed on the board.

3, Show URLS for encouraging or managing participants

4, Display on the local chat the brainstorming done. Then, the ideas proposed by participants can be copied and pasted into a notecard or just for remembering the contents proposed by participants.

5, Brainstorm by anonymity. This means that participants will not know who is the author of each one of the sentences, words, ideas showed in the board. This function was added taking into consideration the common resistance that we have for expressing what we think because we are shy, because we are not sure about our ideas or because we do not want to put other angry.

6. Displaying the words in a smart way.
That means that words are not separated, avoiding possible errors in the interpretation or reading of the ideas presented. Thus, Brainflowing have being
improved for displaying the words together, adapting to the space that is free in

7.Apart from English, you can now brainstorming in French, German, Italian, Japanese and Spanish.

Then.....Ready to brainflow?

For getting it, you must visit the comfortable shop of Draceina Pinion in Second Life. Virtual Dracy´s shop. (You will find other useful tools there )

Note: update of Brainflowing will be sent, in some days, by free to the people who has bought it.

Video made by Draceina Pinion about new features of Brainflowing (she explains them by voice)

Dracy Idea Ball ver3.06 box (by Draceina Pinion)

You will find it at Dracy´s Virtual Shop

Draceina Pinion´s Blog

Thursday, March 11, 2010

Presentation of Brainflowing at Virtual Worlds Best Practices in Education, March, 13, 2010

Virtual Worlds Best Practices in Education. 3RD Annual Conference March, 12-13, 2010.
Saturday March, 13, 2010 VWBPE SOUTH
Tutorials/Tools and Products
Draft of the Schedule-
Brainflowing´s presentation:
Day: Saturday, 13 March, 2010.
Time: 03:00 SL (12.00, Spain)
Place: VWBPE South 4 (169, 126, 24)
Link to the place for the presentation(until Sunday, you can try a demo of Brainflowing there)and there also more educational tools displayed, created by Draceina Pinion

Description of the Brainflowing

Virtual Worlds are frequently used for brainstorming. Collaborating as an Avatar in a virtual space gives us a sense of "presence," that enhances our ability to work together and focus on the brainstorming process. There are a number of tools that have been developed to help brainstorm in Second Life. Brainflowing is a new, a different brainstorming tool, created by Gloria Gómez-Diago (gloriagdiagoGalicia avatar) and Akemi Mochizuki (Draceina Pinion avatar) to make it easy to brainstorm new ideas and to transfer the results to Real Life.

The focal point of the Brainflowing is a display board, where text written by participants is displayed. To make it easy to share and use ideas outside of Second Life, the system can send the brainstorming information collected via email. Brainstorming data is also displayed and easily copied from local chat. Furthermore, The Brainflowing can display URLs, making it easy to share relevant web content which can be used for conducting or for encouraging participants.

Brainflowing takes advantage of Second Life in order to achieve things that we cannot obtain in real life. There is a common resistance to express what we think. Thus, by using this tool, participants can brainstorm by anonymity. This means that people can brainstorm freely without fear of annoying others, without fear of ridicule, etc. Usually people avoid saying what they think because they don’t want to get others angry, because they are shy or because they feel not sure about what they think. Brainstorming by anonymity enhances the feeling of belonging to a collective purpose, an exchanging of ideas made to achieve a previously defined collective objective.

You can buy Brainflowing at Dracy´s Virtual Shop

Tuesday, March 2, 2010

Conclussions of the Group Work "Metaverses and 3D Environments" (IV Congress of Cybersociety)

Conclusions of the Group Work "Metaverses and 3D Environments",

Made by Gómez-Diago,G.; Serrano García,R.;Hughes,M. is published in the Blog of the IV Congress of Cibersociety, waiting for being published in the Proceedinngs of the Congress(ISBN: 978-84-613-7299-7. Register number: 09/125019)

The set of slides submitted by Professor Pierre Lévy ("Toward a Civilization of a Collective Intelligence") contextualize the remaining works in a brilliant and clear way. “Toward a Civilization of Collective Intelligence” encourages us to think about the most important changes that have happened in our society, pointing out the necessity of a new language that can represent the essence of Collective Intelligence.

Understanding the term “Virtual World” as a space which is formed by human actions, their objects and the interactions between them. Pierre Lévy proposes the Information Economy Metalanguage (IEML) which is derived from two philosophical dialectics: 1. virtual / actual, 2. seeing / being / thing_ for the interface between the human mind and the computer power of cyberspace. The IEML semantic space can be used practically as a coordinate system to represent economic, social and cultural phenomena and can be considered theoretically as an abstract place where human collective intelligence is unfolding.

For commenting about the insights of the other 17 works submitted in our Group of Work, we have assigned to each one of four categories, depending on the perspective of the authors. The categories are:

1, Theoretical Explorations of Virtual Worlds

2, Educational and business experiences in Second Life

3, Creation of tools for being used in Second Life

4, Exemplification of characteristics and applications of Second Life

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